Openings
Othello openings, grouped by family
The short answer
An Othello opening is the first handful of moves, and most of the common sequences have names. This page lists 71 of them, sorted into three families by White's first reply: diagonal, perpendicular and parallel. Every catalogued sequence begins with Black playing f5.
The list below is not typed out by hand. It is read straight from the opening catalogue that the board on this site uses to name your game as you play, so a name here and a name on the board can never disagree.
Black has four first moves and they are all the same move
From the standard setup, Black can play in exactly four places: d3, c4, f5 and e6. They are marked below.
Those four squares are the same square looked at from four angles. The opening position is unchanged by exactly three things: turning the board a half turn, flipping it across the a1 to h8 diagonal, and flipping it across the a8 to h1 diagonal. A quarter turn does not work, because it swaps the two colours over.
Follow the squares through those three moves and the four first moves fall into a single group. The half turn sends d3 to e6 and c4 to f5. The flip across a1 to h8 sends d3 to c4 and e6 to f5. So whichever of the four Black picks, the position after move one is the same position, seen a different way up.
That is why nobody argues about the best first move. There is no best first move, because there is really only one first move. More on that here.
Why every named opening starts with f5
Because the four first moves sit in one group, a game that opens d3, c4 or e6 carries no information a game opening f5 does not. Tournament databases take advantage of that and rewrite every game so it starts at f5, which means one catalogue covers all four starts. Gatliff's published catalogue, the source for the list below, lists each opening under all four roots and this site keeps the f5 branch.
White's reply names the family
After 1. f5 White has exactly three legal moves, and each one produces a straight line of three white discs. The family names describe how that white line sits next to Black's line on rank 5.
The three families are not equally popular. Diagonal and perpendicular are both taken seriously and both have decades of published analysis. Parallel is regarded as White's weakest answer, because it leaves the two colours in two flat rows and hands Black the easier game, and that shows up in the catalogue: it has one entry and no continuations at all.
| Family | Opening moves | White's line | Named openings |
|---|---|---|---|
| Diagonal | 1. f5 f6 |
d4, e5 and f6, a diagonal line | 31 |
| Perpendicular | 1. f5 d6 |
d4, d5 and d6, a vertical line | 39 |
| Parallel | 1. f5 f4 |
d4, e4 and f4, a horizontal line | 1 |
How to read the catalogue
Each entry gives a name and the moves that produce it, written as a run of squares in a1 to h8 notation. Black plays first and the two players alternate, so odd-numbered moves are Black's and even-numbered moves are White's. If you are new to the coordinates, the notation page explains them in a minute.
Three things are worth knowing before you scroll.
-
Openings nest inside each other. Tiger is
f5 d6 c3 d3 c4, and Mainline Tiger carries the same five moves on for thirteen more. The longest match wins, so a game deep in the Mainline is not also reported as a Tiger. - Some openings have two move orders. The catalogue holds 99 sequences for 71 names. The extras are mirror-image routes to the same position, and both are real transcripts you might play. Where an opening has two, both are listed.
- Some openings have more than one name. Older books and national federations named the same lines differently. Alternative names are shown as aliases, so searching for Bat, Cambridge or Cow Bat all lead to the same place.
Every named opening
71 openings, grouped by family and listed alphabetically. Move sequences come from the catalogue used by the board.
Diagonal openings (31)
Starts 1. f5 f6. Sharp and popular. Most of the well-known animal names sit here.
-
Aircraft
also called Feldborg
f5 f6 e6 d6 c5 e3 d3 g5 d7f5 f6 e6 f4 e3 c5 c4 e7 g4 -
Bat (Kling Alternative)
f5 f6 e6 d6 c5 e3 e7 f4 f7f5 f6 e6 f4 e3 c5 g5 d6 g6 -
Bat (Kling Continuation)
f5 f6 e6 d6 c5 e3 e7 c6 d7 f7 c7 f4 g6 e8 d8 c8 g5f5 f6 e6 f4 e3 c5 g5 f3 g4 g6 g3 d6 f7 h5 h4 h3 e7 -
Bat (Piau Continuation 2)
f5 f6 e6 d6 c5 e3 e7 c7 d7 c6 f7f5 f6 e6 f4 e3 c5 g5 g3 g4 f3 g6 -
Buffalo
also called Kenichi Variation
f5 f6 e6 d6 c3f5 f6 e6 f4 c3 -
Chimney
f5 f6 e6 d6 c5 f4f5 f6 e6 f4 e3 d6 -
Cow
f5 f6 e6 d6 c5f5 f6 e6 f4 e3 -
Cow Bat
also called Bat, Cambridge
f5 f6 e6 d6 c5 e3 e7f5 f6 e6 f4 e3 c5 g5 -
Diagonal Opening
f5 f6 -
Hamilton
f5 f6 e6 d6 c7 c6 d7f5 f6 e6 f4 g3 f3 g4 -
Heath
also called Tobidashi "Jumping Out"
f5 f6 e6 d6 e7f5 f6 e6 f4 g5 -
Heath-Bat
f5 f6 e6 d6 e7 g5 c5f5 f6 e6 f4 g5 e7 e3 -
Heath-Chimney
also called "Mass-Turning"
f5 f6 e6 d6 e7 f4f5 f6 e6 f4 g5 d6 -
Hokuriku Buffalo
f5 f6 e6 d6 c3 d3f5 f6 e6 f4 c3 c4 -
Iwasaki variation
f5 f6 e6 d6 e7 g5 g4f5 f6 e6 f4 g5 e7 d7 -
Landau
f5 f6 e6 d6 c5 e3 d3 c4 c3f5 f6 e6 f4 e3 c5 c4 d3 c3 -
Lollipop
f5 f6 e6 d6 c7 f4f5 f6 e6 f4 g3 d6 -
Maruoka
f5 f6 e6 d6 c5 e3 d3 c4 c6 b5f5 f6 e6 f4 e3 c5 c4 d3 f3 e2 -
Maruoka Buffalo
f5 f6 e6 d6 c3 g4 c6f5 f6 e6 f4 c3 d7 f3 -
Melnikov
also called Bat (Piau Continuation 1)
f5 f6 e6 d6 c5 e3 e7 c7 d7 c6 d3f5 f6 e6 f4 e3 c5 g5 g3 g4 f3 c4 -
Mimura variation II
f5 f6 e6 d6 e7 g5 g6 e3 c5 c6 d3 c4 b3f5 f6 e6 f4 g5 e7 f7 c5 e3 f3 c4 d3 c2 -
Pyramid
also called Checkerboarding Peasant
f5 f6 e6 d6 f7 e3 d7 e7 c6 c5 d3f5 f6 e6 f4 g6 c5 g4 g5 f3 e3 c4 -
Raccoon Dog
f5 f6 e6 d6 d7f5 f6 e6 f4 g4 -
Rose-v-Toth
f5 f6 e6 d6 c5 e3 d3f5 f6 e6 f4 e3 c5 c4 -
Sailboat
f5 f6 e6 d6 c5 e3 d3 g5 e2 b5f5 f6 e6 f4 e3 c5 c4 e7 b5 e2 -
Semi-Wing Variation
f5 f6 c4 f4 -
Snake
also called Peasant
f5 f6 e6 d6 f7f5 f6 e6 f4 g6 -
Tanida
f5 f6 e6 d6 c5 e3 d3 g5f5 f6 e6 f4 e3 c5 c4 e7 -
Tanida Buffalo
f5 f6 e6 d6 c3 f4 c6 d3 e3 d2f5 f6 e6 f4 c3 d6 f3 c4 c5 b4 -
Wing Variation
f5 f6 d3 f4 -
X-square Opening
f5 f6 e6 d6 g7f5 f6 e6 f4 g7
Perpendicular openings (39)
Starts 1. f5 d6. The biggest family, and the one with the deepest published theory.
-
Aubrey
also called Tanaka
f5 d6 c3 d3 c4 b3 -
Berner
f5 d6 c4 d3 c5 f4 e3 f3 c2 b4 b3 -
Bhagat
f5 d6 c5 f4 e3 c6 d7 -
Brightstein
f5 d6 c5 f4 e3 c6 d3 f6 e6 d7 g3 c4 g5 c3 b4 e2 -
Brightwell
f5 d6 c3 d3 c4 f4 e3 -
Cat
f5 d6 c4 d3 c5 -
COMP'OTH
f5 d6 c3 d3 c4 f4 f6 f3 -
Flat
f5 d6 c5 f4 e3 c6 d3 f6 e6 d7 g4 -
Ganglion
f5 d6 c3 g5 -
Greenberg
also called Dawg
f5 d6 c5 f4 e3 c6 d3 f6 e6 d7 e7 -
Horse
f5 d6 c5 f4 d3 -
IAGO
f5 d6 c5 f4 e3 c6 e6 f6 -
Inoue
f5 d6 c5 f4 e3 c6 e6 -
Ishii
f5 d6 c3 d3 c4 f4 c5 b4 b5 c6 f3 e6 e3 -
Italian
f5 d6 c4 d3 e6 -
Kung
f5 d6 c3 d3 c4 f4 f6 b4 -
Leader's Tiger
f5 d6 c3 d3 c4 f4 e6 -
Mainline Tiger
f5 d6 c3 d3 c4 f4 c5 b4 b5 c6 f3 e6 e3 g6 f6 g5 d7 g3 -
Mimura
f5 d6 c5 f4 e3 d3 -
Murakami Variation
f5 d6 c5 f4 e3 c6 d3 f6 e6 d7 g4 c4 g6 -
No-Cat
f5 d6 c4 g5 -
No-Cat (Continuation)
f5 d6 c4 g5 c6 c5 d7 d3 b4 c3 e3 f3 -
No-Kung
f5 d6 c3 d3 c4 f4 f6 g5 -
No-Kung (Continuation)
f5 d6 c3 d3 c4 f4 f6 g5 e3 f3 g4 h3 g3 f2 -
Perpendicular Opening
f5 d6 -
Ralle
f5 d6 c5 f4 e3 c6 d3 f3 -
Rose
f5 d6 c5 f4 e3 c6 d3 f6 e6 d7 -
Rose-BILL
f5 d6 c3 d3 c4 f4 c5 b3 c2 -
Rose-birdie
also called Rose-Tamenori
f5 d6 c5 f4 e3 c6 d3 f6 e6 d7 g3 c4 b4 -
Rose-Birth
f5 d6 c5 f4 e3 c6 d3 f6 e6 d7 g3 c4 -
Rose-Tamenori-Kling
f5 d6 c5 f4 e3 c6 d3 f6 e6 d7 g3 c4 b4 c3 -
Rotating Flat
f5 d6 c5 f4 e3 c6 d3 f6 e6 d7 g4 c4 -
Rotating Flat (Kling Continuation)
f5 d6 c5 f4 e3 c6 d3 f6 e6 d7 g4 c4 g5 c3 f7 d2 e7 f2 -
Sakaguchi
f5 d6 c4 d3 c5 f4 e3 f3 c2 c6 -
Shaman
also called Danish
f5 d6 c5 f4 e3 c6 f3 -
Stephenson
f5 d6 c3 d3 c4 f4 f6 -
Swallow
f5 d6 c4 g5 c6 -
Tamenori
f5 d6 c3 d3 c4 f4 c5 b3 c2 e6 -
Tiger
f5 d6 c3 d3 c4
Parallel openings (1)
Starts 1. f5 f4. The reply almost nobody plays, which is why it has almost no theory.
-
Parallel Opening
f5 f4
How much opening theory do you actually need?
Less than the length of that list suggests. A named opening is a label for a position, not a plan, and knowing that you are in a Rose-Birdie does not tell you what to do next. Below tournament level, games are decided by corners, by how many legal moves each side has, and by who is forced to move first into a bad square. All three are covered on the strategy guide.
Names earn their keep in two places. They let you read game commentary and recorded matches without getting lost, and they give you a way to study one shape at a time instead of the whole game at once. If you want the ideas behind the first ten moves rather than the labels, the opening strategy page is the one to read.
Where to go next
- Diagonal openings, White answers f5 with f6.
- Perpendicular openings, White answers f5 with d6.
- Parallel openings, White answers f5 with f4.
- Opening strategy, the ideas the names sit on top of.
- Notation, how to read and write a game.
- Glossary, every term used above, defined.
Frequently asked questions
How many named Othello openings are there?
This site lists 71 named openings, taken from Robert Gatliff's catalogue. They are stored as 99 move sequences, because several openings can be reached through two mirror-image move orders and both orders are real games.
Why does every named opening start with f5?
The four legal first moves are the same move seen from four angles, so tournament records are all rewritten to start at f5. The catalogue follows that convention, which is why you will not see an opening whose first move is d3, c4 or e6.
What decides whether an opening is diagonal, perpendicular or parallel?
White's reply to f5. White has exactly three legal answers. f6 makes a diagonal line of white discs, d6 makes a vertical line, and f4 makes a horizontal line that runs alongside Black's. Those three shapes give the three families their names.
Do I need to memorise openings to play well?
No. Corners, mobility and stable discs decide far more games than opening knowledge does. Learning names is useful mainly so you can read commentary and look up games. Start with strategy instead.
Why does the board not name my opening?
Two reasons. Either you did not open with f5, in which case the detector has nothing to match, or your moves have left the catalogue. Both are normal. Play on; leaving book is not a mistake.
What is an alias in the list below?
A second published name for the same sequence. "Bat" and "Cambridge" both refer to the opening this catalogue files as Cow Bat, so the alias is shown next to the main name and you can search for either.