Black to move, 4 legal moves.
Easy. No computer move yet.
Everything runs in your browser. Your game never leaves your device. Notation.
Reversi, also called Othello
Play the Reversi board game online
The board above is ready now. Take on the computer at four strengths, or pass one device back and forth with a friend. No account, no download.
The short answer
Reversi is a two player board game on an eight by eight grid. You place a disc so it traps a straight line of your opponent's discs between the new disc and one you already own, and every trapped disc flips to your colour. Whoever owns more discs when the board fills up wins.
How to play Reversi in four steps
The whole game fits in four rules. Nothing else is hiding behind them, which is why children pick Reversi up in a minute and adults are still losing to it thirty years later.
- Start from the four centre discs. White sits on d4 and e5, black sits on d5 and e4, so the two colours are diagonally opposite. Black moves first.
- Place a disc that traps a line. Put your disc on an empty square so that one or more of your opponent's discs sit in an unbroken line between your new disc and another disc of yours. The line can run across, down or diagonally.
- Flip everything you trapped. Every opposing disc in that line turns to your colour. A single move can flip in several directions at once.
- Pass only when you have to. If no square would flip anything, you pass and your opponent goes again. When neither player can move, the game is over and you count the discs.
A move is legal only if it flips at least one disc. That single condition is what makes the game hard. You cannot just play where you want, you have to play where the board lets you, and a large part of good play is making sure your opponent runs out of places to go.
Reversi or Othello: which name is right?
Both, depending on what you mean. Reversi was published in England in the 1880s and is in the public domain. In 1971 Goro Hasegawa published a tidied-up version in Japan under the name Othello, and that version is what almost everyone plays today.
The differences are small but real. Othello fixes the opening position, so every game starts with the same four discs in the centre. Original Reversi let each player drop their first two discs anywhere in the middle four squares, which produced a handful of odd starts nobody uses now. An Othello set holds 64 discs, usually described as 32 each, and if you run out you borrow from your opponent rather than stopping. Reversi simply used whatever discs were in the box.
Everything on this site uses the modern rules. Othello is a live trademark, so a free site cannot call the game by that name in its own title, which is why you will see "Reversi" almost everywhere and why so many people search for one word and find the other. The Reversi vs Othello page lays out the history and the rule differences properly.
Reading the board: a1 to h8
Squares are named like a chessboard. Columns run a to h from left to right, rows run 1 to 8 from top to bottom, so the top left square is a1 and the bottom right is h8. Open the settings button above the board and turn on Coordinates if you want the letters and numbers printed around the edge.
A game is written as a run of square names with no separators, so
f5d6c3d3c4 is a five move game. That is the format in the
move list beside the board. Copy it to keep a game, paste it back to replay
one, or send someone the link and they will open the same position you are
looking at. The
notation page explains the format in
detail, including how passes are handled.
Three habits that beat most beginners
New players try to own as many discs as possible from move one. That is the single most reliable way to lose. Disc count in the middle of the game tells you almost nothing, because a single move late on can flip twenty discs back.
- Take corners, and make your opponent give them to you. A corner is permanent, and the discs anchored to it usually become permanent too.
- Keep your options open. The number of legal moves you have is called mobility. If you can move in ten places and your opponent in two, you are choosing the shape of the game and they are just reacting.
- Stay small early. Fewer discs in the middle game usually means fewer frontier discs, which means fewer squares you are handing your opponent.
There is a lot more to it, and the strategy guide goes through mobility, parity and stable discs with diagrams. If you want to know what the first few moves are called, the openings index lists the named sequences, and this board tells you which one you are playing as soon as it recognises it.
What you can do on this board
This page is built to be a genuinely usable board rather than a demo. Every control sits under or beside the board, and your difficulty, sound and coordinate settings are remembered for next time.
Four difficulty levels
Beginner plays almost at random but will grab a corner if you leave one. Hard solves the last dozen moves exactly, so the ending is played perfectly.
Unlimited undo
Press Undo as often as you like. It rewinds to your own previous turn and puts every flipped disc back.
Legal move dots
Every square you are allowed to play is marked. They are always visible, on a phone as well as a laptop, because hovering does not exist on a touchscreen.
Two player mode
Switch to Two players and pass the device back and forth. Same board, no computer.
Keyboard play
Use the arrow keys to move around the board and Enter or Space to place a disc.
Sound, off by default
Turn it on in settings if you want it.
| Level | How it plays | Good for |
|---|---|---|
| Beginner | Barely looks ahead, and walks past corners the way a new player does. | Learning the rules |
| Easy | Plays sensibly but slips often enough to give you a way in. | Your first real games |
| Intermediate | Looks several moves ahead and does not hand you corners. | Once you stop losing to Easy |
| Hard | Searches hard, then works out the end of the game exactly, so the finish is perfect. | A real fight |
Counting up at the end
When neither player can move, count the discs on the board. Most discs wins, an equal count is a draw. If one player loses every disc the game ends immediately, which is called a wipeout and is worth the maximum score in tournament play.
In tournaments, any empty squares left over are awarded to the winner, so a game that ends 33 to 29 with two blank squares is scored 35 to 29. The board here shows you the plain disc count and tells you if any squares were left empty. Scoring in full.
Rules on this site are checked against the World Othello Federation ruleset. Every board position on this page is generated by the game engine rather than drawn by hand, so a diagram cannot disagree with the rules it is illustrating. Built by Tim, an independent developer. About this site.
Where to go next
The rules
Setup, legal moves, flipping, passing and how the game ends.
Strategy
Corners, mobility, stable discs and parity, with diagrams.
Openings
The named opening sequences and what each one is trying to do.
Reversi vs Othello
One game, two names, and the handful of rules that differ.
Notation
How a1 to h8 works and how to read a written game.
Two player board
The same board set up for two people on one device.
Frequently asked questions
Is Reversi the same game as Othello?
The board, the discs and the flipping are identical. Othello fixes the starting position, while older Reversi let players place the first four discs wherever they liked. Othello is a trademarked version of a game that is otherwise in the public domain. Full comparison.
Who moves first in Reversi?
Black always moves first from the standard opening position. Black has exactly four legal first moves: d3, c4, f5 and e6. They are all the same position turned around, so none of them is better than the others.
What happens if I have no legal move?
You pass and your opponent moves again. You do not lose your turn permanently, and you rejoin as soon as a legal move appears. The game ends only when neither player can move. More on passing.
How does the computer choose its move?
It searches ahead through possible moves and scores each resulting position on corners, mobility and stable discs. Beginner barely looks ahead and makes novice mistakes on purpose. Easy plays sensibly but slips now and then. Intermediate looks several moves ahead. Hard searches deeply and then works out the end of the game exactly, so it plays the finish perfectly.
Can I take a move back?
Yes, as many times as you like, for free. Undo steps back to your previous turn and restores every disc that was flipped along the way. There is no limit and nothing to pay.
How do I save or share a game?
Every move is written into the move list as it happens, in a1 to h8 notation. Copy the moves and paste them back later to replay the game, or use Copy link, which shares the position through the web address.
Do I need an account, an app or a download?
No. The board is part of the page and starts working the moment it loads. The game runs in your browser and your game never leaves your device.
How does a game of Reversi end?
The game ends when neither player has a legal move, which is usually when all 64 squares are full. Count the discs: the player with more wins, and an equal count is a draw. How scoring works.