Rules

The passing rule

The short answer

If you have no legal move, you pass and your opponent moves again. You cannot choose to pass: as long as one square would flip at least one disc, you have to play it. You rejoin the game as soon as a legal move appears, and the game ends only when neither player can move.

Passing is the rule new players most often get wrong, usually because they assume it works like passing in a card game. It does not. In Reversi a pass is something the board does to you, not something you decide.

The rule

  1. On your turn, look for a square that would flip at least one disc.
  2. If one exists, you must play a move. Any of them, but one of them.
  3. If none exists, you pass. Your opponent moves again.
  4. Nothing else changes. No penalty, no lost disc, and you take your next turn as normal as soon as you have a legal square.

What a forced pass looks like

Here is a position ten moves into a real game. Black is ahead 10 discs to 4, and has 0 legal moves anywhere on the board. Every empty square either flips nothing or is not touching a white disc at all. So Black passes, and White plays again with 2 options: c3 and d6.

Black has no legal move here, so White plays a second time. White's options are marked.

Look at the shape rather than the count. Black's discs sit in a tight block in the middle, hemmed in by white discs on the outside. Everything Black owns is surrounded by other black discs, and that is exactly the position from which you cannot move. Having lots of discs and no room is one of the worst places to be in this game. Mobility is the idea behind that.

How early can it happen?

Very early. The soonest a pass is possible is after 8 moves, which we found by playing out every legal game from the start and checking. In the position below, Black has 0 legal moves and White plays again with 2: e3 and f6.

The earliest possible forced pass, after 8 moves. Black is stuck and White moves again.

In practice most games have one or two passes somewhere in the middle, and some have none at all. Games with lots of passes usually mean one player has taken a strong grip on the shape of the board.

Moving twice, or more

When your opponent passes, you move again. If they still have nothing after that, you move a third time. There is no limit, and it is not cheating. A run of three or four moves in a row late in the game usually means the opponent is about to lose badly.

If you are playing the computer here and it seems to have moved twice, that is what happened: your turn was skipped because you had no legal square. The board tells you when it happens rather than leaving you to guess.

Writing a pass down

Standard Othello notation does not have a symbol for a pass. A game is a run of square names, and the same player simply appears twice in a row. Any correct replay will work out that a pass happened, because the rules make it the only possibility. How notation works.

Passing as a weapon

Forcing your opponent to pass is one of the strongest things you can do, because you get a free move. Two free moves in a row late in the game can win you a corner and the discs anchored to it.

The way to make it happen is to keep your own discs few and spread out, and to leave your opponent with a solid block. That is the opposite of what feels right, and it is most of what separates a beginner from a decent player. The strategy guide and how to win both start here.

Watch it happen

Play a game on the board on this site and keep an eye on how many legal squares you have compared with your opponent. When that number drops to one or two, a pass is usually a move or two away. The computer opponent at Intermediate and above will actively try to take your moves away, which makes the effect easy to see.

Related: legal moves, when a game ends and the complete rules.

Frequently asked questions

What is the passing rule in Othello?

If you have no legal move, you pass and your opponent moves again. You do not lose your turn permanently and you rejoin as soon as a legal square appears. If you do have a legal move, you must play it.

Can you choose to pass in Reversi?

No. Passing is forced, never chosen. If any square on the board would flip at least one disc, you have to play one of them, even when every option damages your position.

Can a player move twice in a row?

Yes, whenever the other player has to pass. A player can even move several times in a row if their opponent stays stuck. It is a normal part of the game, not a mistake.

How is a pass written in a game transcript?

Most transcripts write nothing at all. The move list simply shows the same player twice in a row, which is enough for a replay to work out that a pass happened. Notation.

Does passing lose the game?

Not by itself. Passing once is common and usually costs a little. The game ends only when both players have no legal move at the same time. When a game ends.