Comparison

Reversi vs Go

The short answer

Both games fill a board with black and white pieces and neither has any luck in it, but they work in opposite ways. Go stones stay put and are captured by being surrounded. Reversi discs never leave the board and flip colour instead. Go is far larger and far harder.

People pair these two because both use black and white pieces on a grid and both are about controlling space. The comparison falls apart the moment you look at what a move actually does.

The numbers

Reversi / Othello Go
Board 8 by 8 squares, 64 playing spaces 19 by 19 lines, 361 playing points
Pieces 64 two-sided discs, black one side, white the other 361 single-colour stones, roughly 180 of each
Where you play On a square On a line intersection
Typical game length About 60 moves About 210 moves
Choices per turn About 10 About 250
Legal positions Roughly 1028 Roughly 10170
Possible games Roughly 1058 Roughly 10500
Origin England, 1883, as Reversi; fixed and renamed Othello in Japan in 1971 China, more than 2,500 years ago
Solved? Weakly solved in 2023: perfect play draws No, and not plausibly ever
Time to learn the rules About a minute About ten minutes, plus scoring

Complexity figures are the standard published estimates and vary a little with the counting method. The scale of the gap does not.

The capture rules are opposites

In Go you place a stone and it stays there. It only leaves the board if your opponent surrounds the whole group it belongs to, cutting off every empty point next to it. Capture removes stones permanently.

In Reversi nothing is ever removed. You place a disc so that a straight, unbroken line of your opponent's discs is trapped between the new disc and one you already own, and every trapped disc flips to your colour. The same disc can change hands ten times in a game.

One Reversi move. Black played f5, and e5 flipped from white to black without moving. In Go, a captured stone would have been lifted off the board.

That difference drives everything else. Because Reversi discs flip, the score swings wildly and means nothing until the last move. Because Go stones stay, a Go position accumulates: what you built on move thirty is often still standing on move two hundred.

The board fills, versus the board fills up

A Reversi game ends when neither player can move, which is usually when all 64 squares are occupied. There is a hard limit of 60 moves after the four starting discs, and every move adds one disc. How a game ends.

Go has no such limit. The game ends by agreement, when both players pass in turn, and large parts of the board are usually left empty on purpose. Empty space that you control is the point of Go; empty space in Reversi is just squares nobody has reached yet.

Passing means different things

In Go, passing is a legal option at any time and it is how the game finishes: two consecutive passes and you count up. In Reversi you are never allowed to pass while you have a legal move, and a forced pass is a bad sign rather than a decision.

How hard each one is

Reversi is easy to start and hard to master. A child learns the rules in a minute, and the difficulty comes from a counter-intuitive fact: owning more discs in the middle of the game is usually bad for you. Mobility and parity take a while to feel.

Go is harder to start and much harder to master. The rules are short but the scoring, life and death, and the concept of a group being alive all take real effort. In exchange you get a game whose depth is effectively bottomless.

The computer story tells you the same thing. Strong Reversi programs beat the best humans from the late 1990s, and in 2023 the whole game was weakly solved: with no mistakes on either side the result is a draw. What that means. Go held out until 2016 and needed a different kind of program to crack, and even now nothing has come close to solving it.

Which should you play?

  • You have twenty minutes. Reversi. A full game fits into a coffee break and you can learn while playing. Play now.
  • You want a game you can study for a decade. Go. Reversi is deep, but Go is deeper and there is more written about it.
  • You like tight, tactical calculation. Reversi. The endgame is a counting problem you can solve exactly, and it feels wonderful when you do. Endgame strategy.
  • You like shape and intuition. Go. Much more of it is judgement rather than calculation.
  • You want a game your family will actually play. Reversi. Almost everyone has met it, and nobody needs a tutorial.

What they do have in common

  • Two players, black and white, and black moves first in both.
  • No dice, no cards, nothing hidden. Both are pure skill.
  • Both are played competitively worldwide with national federations and a world championship.
  • Both reward thinking about the whole board rather than the fight in front of you.
  • Both punish greed. Grabbing everything in sight loses in each.

Related pages

Frequently asked questions

Is Reversi like Go?

Only in outline. Both are two-player games with no dice, no hidden cards and a board you fill up. After that they part company: Go stones stay where they are put and are captured by being surrounded, while Reversi discs never leave the board and change colour instead.

Which is harder, Reversi or Go?

Go, by an enormous margin. Go has around 10170 legal positions against roughly 1028 for Reversi, and a typical Go game runs about 211 moves against 60. Reversi has been solved by computer; Go has not and will not be.

Which should I learn first?

Reversi, if you want to be playing a real game tonight. The rules take a minute and the strategy still runs deep enough to keep you busy for years. Go rewards a longer commitment and is more interesting once you make it.

Did Reversi come from Go?

No. Reversi was published in England in 1883. Go was invented in China more than 2,500 years earlier. Reversi's trapping rule resembles the custodian capture used in several ancient European and Asian games rather than Go's surround capture.

Can you pass in both games?

You can pass at any time in Go, and two passes end the game. In Reversi you may only pass when you have no legal move at all, and you must play if you can. The passing rule.